I sure hope Blondesense's favorite gamer (and master sarcastic wit) SABORLAS stops by with his 2 cents// so I can add a review to this post.
I have no response. Maybe it's because I never got past pac man and space invaders -- and more likely because the rest of the games that followed didn't come along with a comfy leather swirly chair, a big glass table top screen, and AN ICE COLD BEER FOR THE OTHER HAND!.... Oh the good old days of video game playing.
Anyway -- here's the story I read at physorg
*(be sure to read the comments)
The US Navy is turning to the wisdom of the crowd to forge military strategy, inviting the public to join an online game in which Somali pirates have hijacked commercial ships.
The Office of Naval Research plans this month to launch the US military's first online war game to draw on the ideas of thousands of people instead of the traditional strategy session held inside the Pentagon's offices.
The approach "is designed to produce ideas and potential solutions to our toughest problems and challenges," Lawrence Schuette, director of innovation at Office of Naval Research, told AFP.
"Piracy off the Horn of Africa has been an enduring problem that has many stakeholders. We selected this topic for the pilot scenario," Schuette said.
The scheduled starting date for the project had to be delayed by a month as about 9,000 people have signed up, instead of the 1,000 that planners expected, officials said.
Here's another story from scoopdeck at the MilitaryTimes --
No matter the case, overwhelming interest from prospective players has forced the Office of Naval Research to delay the start of a counter-piracy wargame that was supposed to have its opening salvo May 16. About 1,000 players were expected, but major media outlets across the country picked up on ONA’s plans, and more than 12,000 people registered.
“We are overwhelmed at the positive response this game has generated. We are delaying the launch to be sure to extract the very most for the Navy from this, and our future online game series,” said Larry Schuette, ONR’s director of innovation.
While people were probably attracted to the game because it’s about piracy, ONR is more interested in the game’s platform, the Massive Multiplayer Online Leveraging the Internet system, or MMOWGLI, as a research tool. The platform is kind of a blend of social media, reddit and a turn-based strategy game. Basically, players will break into teams and will be presented with videos and graphics about piracy. Teams will then have to develop a response, with players then voting on the best course of action. In all, the game lasts three weeks and has three phases. ONR wants to use all the data generated in this process to figure out how effective policies are developed.
“Attracting good ideas is the lifeblood of ONR’s cutting-edge science and technology,” said Rear Adm. Nevin Carr, chief of naval research. “I am encouraged by the enormity of interest in MMOWGLI and hope that this crowdsourcing tool will harness the power of collective thought to help drive external innovation for the Navy.”